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How Ghost of Tsushima Cheated Cloth Physics… And Won



Ghost of Tsushima doesn’t simulate cloth with physics… it fakes it.
While most AAA games use expensive real-time physics that often glitch out, Sucker Punch took a smarter route. Jin’s robes don’t rely on traditional simulation — they blend pre-animated motion with a dynamic wind system that syncs across trees, grass, and fabric. The result? A scarf that looks better than Batman’s “real” cape.

#GhostOfTsushima #GameDev #ClothPhysics #BatmanArkham #GameDesign #Shorts #GamingExplained #AAAgames #AnimationTricks

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46 Comments

  1. Ghost of Tsushima is the most well made (if not the most well made) game ever , i've never played such a perfect made game , it's such amazing that even when you fast travel it doesn't take more 5 seconds , that's just proves the experience of professional of sucker punch

  2. man its not my favorite but i played this game 2 times and its perfect, you can not like it but its perfect, the history its not deep but it works and the rest of the game its a 10, simpy as that

  3. Not only is it an elegant optimization solution but they actually work this mechanic into the fucking LORE, THESIS AND WAYPOINT SYSTEM that's 4 birds with a single simulated stone…

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