brownie
The Build is even more OP now – Galvanic Shards Witchhunter Build Update for 0.3 – Path of Exile 2

I hope you enjoy this build guide update video. If you do like it, a like and subscribe would be much appreciated.
Here is the build planner with both the original build + the updated variant: https://maxroll.gg/poe2/planner/3keyj0c5
My Twitch: https://www.twitch.tv/heymumba
00:00 Map & Boss Showcase
02:45 Intro
03:26 Skill Gems
11:52 Passive Tree
17:30 Gear
24:23 Outro




arjun medal is 39div rn lol
That skill gem is 44 divine
Man, I just found about the armor not working with damage output in the comments and that you were working on another build… but nothing in almost 2 weeks. I was pumped to try this build, I even went and changed my skill tree, but when I was going to change the equipment I fount about the issue, and now I don't know what to do about it. Did you quit ? You still there ?
I just found this video and wanted to try it… Arjun's is 38 divines right now 🤦🤣
Guess I can't do anything about it, lol
awesome build dude! im loving it! super fun to play. thanks for making this guide for us!
I wonder how come i have 12k armour, but i still have Ar/EV equip, and you have 9K….what is it subtracting armournto you? Something is off to me
Fork or lightning attunement on galvanic shards until you get 5th gem slot? Fork feels a bit underwhelming..
I am running GS as a Gemling with triple Heralds.
Got the game a couple weeks ago and I’m lvl 62 would you recommend I start making the build at this lvl or should I wait till I’m lvl 70.
Thank you so much for the very helpful video!
Right now I’m running a full evasion build, but could you explain the advantages of going with an armor build instead?
Also, could you tell me why you chose not to take the passive tree nodes that reduce the movement penalty while shooting?
Thanks again for watching.
Why 0 chaos res?
Loving the build but its squishy af. I feel like there needs to be some Elemental Ailment Threshold. My clear is great but so many random one shots
Have u thought of the constricted command tech. The damage is insane
Something from me, as I'm also playing this build, as grenades are so clunky and hurt eyes & FPS (however currently on Tactician and planning to respec to WH):
– you keep saying that 'Armor is applied to elemental damage' increases the damage OUTPUT, but it's wrong, it doesn't, it only applies to damage TAKEN, so your rune in boots is pretty bad actually
– try to put some points into Heavy Amunition, as projectile damage scale very well with galvanic shards (also its Beam portion of damage), might be better than some other damage/AS nodes you have actually
– still not sure if Spray and Pray is good or not – I'm running with it, but might swap it out
– check Deadly Herald support gem, it gives 30% damage, might be better than those 25% you have there in HoL
BRO YOU'RE MISSING TWO POINTS, 22 out of 24
Finally a useful guide build, can you add also loot filter please 🙂
Is this viable without Arjun’s medal?
Cool build, but i have some questions:
1) Do u need get Gemini Crossbow for implicit additional bolt, even for lack of dmg?
2) Which stat prior. in gem sockets?
Thanks for video with a lot infos.
so you think sorcery ward is a viable option instead of the explode ascendancy node for some more survivability
?
I love your build concept, I am level 85 tactician. Can I play this as tactician, redoing the ascendancy again is pretty daunting
nice man. i miss season 1's explo shot build was smooth as fck
Im only at lvl 75 and t7 maps but its working great so far. I’m happy to see you got rid of stormcaller arrow because I was having a hard time getting it to maintain shock everytime. I kept finding that just using galvanic just worked more consistently. One thing is I’m having mana issues (using potions a lot) so I ended up getting some mana regen on my armor. How are you managing your mana?
How do you use the same weapon on both weapon slots? When I try to put the same weapon on slot 2, it just removes the slot 1 weapon.
12:20 %increased evasion does nothing for iron reflexes, since poe 2 changed how conversion mechanics work. Now converted things only take modifiers that affect the final "tag". Applies to all conversions, both on damage and defences.
Edit: some autocorrect mistakes.