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Stat Stacking Looking Pretty Huge In PoE 2 – Pillar of the Caged God Witchhunter SLAM JAM Build



https://www.twitch.tv/mathil1 for daily live streams

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https://maxroll.gg/poe2/planner/fibsp0vx

So it’ll mostly be https://www.poe2wiki.net/wiki/Hand_of_Wisdom_and_Action that’s OP with stats but Pillar is a good generic scaler for most classes I’d say. Fun with monk gems, just not really the setup I’ve chosen here… is what it is, hope they get some buffs eventually.

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47 Comments

  1. hey there Mathilification, can you leave us a in detail guide in this build. not the leveling but rather what you chose on the passive skill tree and your choise in gear, i saw you use mostly str nodes on the tree so how exactly do you use all those quoterstaff skills that need dex?

  2. so wait when you stack weapon damage you don't need any % damage increase from anywhere else, such as + % phys or ele? what about 25% of damage gained as chaos, wouldn't you want to buff chaos damage %?

  3. The built in +1,5 sec attack animation definitely needs to be changed for mace skills to be even remotely fun to play. And quarterstaves 10-12% crit rate with 1.4 attack speed is overpowered too.

  4. Funny enough i tried doing a similar build while trying this with a gemling. And then i found out how absurdly high the atk for siphoning strike was. So i ended uo going an avatar of fire build with siphoning strike acting as bith my map clear and bossing attack along with bell lol.

  5. Trying this build right now and it's loads of fun for leveling. Passive tree got interesting again, every item that drops I check for stats. Really fun to play and dont forget to add screen shake lol

  6. I'm curious how many of those deaths occurred during the slow ass attack animation? Or is it possible to roll out of it whilst you're mid air? With them basing game mechanics around the ability to quickly roll out of the way of various attacks, this slow play style seems like it's just going to get you killed constantly.

  7. If you can’t slam with the best, jam with the rest.

    Merc is pretty versatile in general on ascendancies but I really think gemling works better here especially for what you’re going for. Culling imo seems a lot more valuable on a build with a lot of faster smaller hits. I was working towards something similar on Gemling, good to know it probably isn’t worth it unfortunately. Hopefully the phys skills get beefed up in the future l, I really want to make a phys based melee stick fighter.

  8. Vaulting Impact has beautiful animation, but using it as a main skill is boring. I think it would be a good idea to rework it into the way Hammer of the Gods. An exceptional use with a huge impact.

  9. tbh im pretty annoyed that they brought back attributes on items.
    I thought i heard before the game came out that they removed rolling attributes on magic/rare items and itd be a unique only thing. Intended to be able to fix all of your attribute issues through the new choice nodes on the tree. sounded awesome.
    stat stacking is cool but not when it comes at the cost of general gameplay and build making gets hampered by the constant annoyance of not having enough of X attribute.
    Especially when gear is as trash as it is right now.

    that aside, goofy build. funny to watch

  10. I’m playing my warrior as staff wielder using wind skills…I ascended as a Titan (for slam focus) and want to spec him into phys dmg, two hand weapon dmg and area of effect dmg. So far it’s feeling good but I def need the evasion and armor to make it feel good.

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