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Stat Stacking Looking Pretty Huge In PoE 2 – Pillar of the Caged God Witchhunter SLAM JAM Build

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So it’ll mostly be https://www.poe2wiki.net/wiki/Hand_of_Wisdom_and_Action that’s OP with stats but Pillar is a good generic scaler for most classes I’d say. Fun with monk gems, just not really the setup I’ve chosen here… is what it is, hope they get some buffs eventually.




hey there Mathilification, can you leave us a in detail guide in this build. not the leveling but rather what you chose on the passive skill tree and your choise in gear, i saw you use mostly str nodes on the tree so how exactly do you use all those quoterstaff skills that need dex?
will the goat make a gemling mercmonk?
People using Howa is getting nostalgic, we really did a circle right back to old poe 1
camera shake is fkn lame
@Mathilification Do you know if Elemental Damage from soul cores is also a multi or its only for the Crit Damage
so wait when you stack weapon damage you don't need any % damage increase from anywhere else, such as + % phys or ele? what about 25% of damage gained as chaos, wouldn't you want to buff chaos damage %?
probably slowest build made by mathil so far 😀
This right here is a monster hunter simulator
Looks like a sick build, but I got a question. We have nearly identical gear and stats and your damage is 10x mine. Is there some sort of trick im missing?
That comestic armour looks awesome! Where is it from?
GGG should hire Mathil for game balance
To bad Maruder is not relesed, When the hell can i use my Maroider mtx agein!
well respect for trying something new as always, this looks dreadful tho
Doesn't skill speed from near the monk start help reduce the attack time?
mathil end of 2024 coming in with the biggest peak gameplay since the launch of poe1, what a snooze skills worse yet it somehow works
melee sucks in POE2
The built in +1,5 sec attack animation definitely needs to be changed for mace skills to be even remotely fun to play. And quarterstaves 10-12% crit rate with 1.4 attack speed is overpowered too.
Man it sucks that the wind skills are so underpowered. I was really looking forward to role playing Aang.
Whirling assault has more attack speed with quality, 20%+gemling feels great IMO
How have you got old MTX? None of my old ones work.
Funny enough i tried doing a similar build while trying this with a gemling. And then i found out how absurdly high the atk for siphoning strike was. So i ended uo going an avatar of fire build with siphoning strike acting as bith my map clear and bossing attack along with bell lol.
can't stop laughing this skill is absurd
Most of the build im seeing people play just looks unfun
Trying this build right now and it's loads of fun for leveling. Passive tree got interesting again, every item that drops I check for stats. Really fun to play and dont forget to add screen shake lol
Hey since you are playing witch hunter are you gonna explore the extra weapon points?
I'm doing str stack warcry build its so silly.
Great I was enjoying my build now they gonna nuke it.
Stat stacking is so boring.
Even from am RPG standpoint, it just bothers me as a concept.
Wish it would've died in POE2
And in poe1 for that matter
I like the idea of vaulting slam, but I cannot stand the attacks that have a fixed attack time. They feel awful.
Gameplay AND builds from 2015 in POE2??
youre forgetting windblast. get stun and armor break nodes and explode enemies with ash. stack atk speed and boomboomboom
Poe2 pinnacle of moving slowly like stuck in the mud.
More d4 builds please
another 3k life mathil build i see
Is it me? But I feel like ggg didn’t want us to play this game like poe1 but yet we all keep trying to do it
I'm curious how many of those deaths occurred during the slow ass attack animation? Or is it possible to roll out of it whilst you're mid air? With them basing game mechanics around the ability to quickly roll out of the way of various attacks, this slow play style seems like it's just going to get you killed constantly.
SebK's stat stacking monk is pretty wild, excited to see what you cook up
If you can’t slam with the best, jam with the rest.
Merc is pretty versatile in general on ascendancies but I really think gemling works better here especially for what you’re going for. Culling imo seems a lot more valuable on a build with a lot of faster smaller hits. I was working towards something similar on Gemling, good to know it probably isn’t worth it unfortunately. Hopefully the phys skills get beefed up in the future l, I really want to make a phys based melee stick fighter.
Vaulting Impact has beautiful animation, but using it as a main skill is boring. I think it would be a good idea to rework it into the way Hammer of the Gods. An exceptional use with a huge impact.
woah woah, 10:26. What is that? How did you get th little window with the dps?
tbh im pretty annoyed that they brought back attributes on items.
I thought i heard before the game came out that they removed rolling attributes on magic/rare items and itd be a unique only thing. Intended to be able to fix all of your attribute issues through the new choice nodes on the tree. sounded awesome.
stat stacking is cool but not when it comes at the cost of general gameplay and build making gets hampered by the constant annoyance of not having enough of X attribute.
Especially when gear is as trash as it is right now.
that aside, goofy build. funny to watch
Baldthil haha. Great build as usual man.
I’m playing my warrior as staff wielder using wind skills…I ascended as a Titan (for slam focus) and want to spec him into phys dmg, two hand weapon dmg and area of effect dmg. So far it’s feeling good but I def need the evasion and armor to make it feel good.
So Mathil did pogostick build. Nice
How do you survive with that ammount of hp. I have 2k hp and 5.7k energy shield and max resists. 70% armor and 80% evade and still get one shot by on death effects.
With mace total attack should be different between one hand and 2 handed
We going to not say the obvious he didn’t pick up the divine on screen